Glossary · Casual

Increment

Increment is extra time added to your clock after every move — the '+2' in a 3+2 game. Here's how Fischer increment works, how it differs from delay, and why it matters.

Increment is extra time added to your clock after every move you make — it’s the “+2” in a time control written as 3+2. So a 3+2 game gives each player 3 minutes to start, plus 2 seconds back onto their clock each time they complete a move. The most common type, invented by Bobby Fischer, is called Fischer increment.

The idea is simple but powerful: because you gain a little time every move, you can never be forced to lose purely on the clock as long as you keep moving. In a tight endgame you can “live on the increment,” playing move after move on those bonus seconds.

How the time control reads

Time controls are written as base time + increment:

WrittenBase timeIncrementMeaning
3+23 minutes2 sec/moveGain 2 seconds each move
5+05 minutesnoneSudden death — no bonus
15+1015 minutes10 sec/moveGain 10 seconds each move

A “+0” control (like 5+0) has no increment — it’s a flat race, and running out of time loses instantly. Add even a small increment and the game changes character: you can defend a scramble instead of just flagging.

Increment vs delay

Both give you breathing room, but they work differently:

  • Increment (Fischer): the bonus is added to your clock each move — and unused increment stacks up, so you can build a small reserve.
  • Delay (Bronstein / simple delay): the clock waits a few seconds before it starts counting down each move. You don’t accumulate time; you just get a grace period before your main clock ticks.

Delay is common in over-the-board US events; increment dominates online and at most FIDE events. Either way, our chess clock guide walks through the buttons and settings.

Mini-FAQ

What does the “+2” in 3+2 mean? It’s the increment: 2 seconds added to your clock every time you move. The “3” is your starting time in minutes.

Is increment better than delay? Neither is “better” — they solve the same problem (avoiding pure time-scrambles) differently. Increment lets you bank leftover seconds; delay just gives a fixed grace period each move.


Written and fact-checked by the Chess Lab Academy Editorial Team (AI-assisted, human-edited) · Rules cross-checked against the FIDE Laws of Chess (Article 6) and Wikipedia · Last verified 2026-07-13 · Sources · How we verify content.

About this lesson — Chess Lab Academy's editorial team researches, writes, and fact-checks every entry. Content is drafted with AI assistance and every chess claim is verified before publishing — see our methodology. Read our methodology →
Verification — rules cross-checked against the FIDE Laws of Chess (Article 6) and Wikipedia · Last verified July 13, 2026
Puzzles — from the Lichess open database (CC0), each engine-verified at the source.
Samurai Warlords ChessLive 3D chess with skins & rewards
Get the app